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Video Games - An Evolving Technology

Home
History and Development
Bios of Major Contributors
Technological Examination
Content
Economic and Business Factors
Cultural and Societal Implications
Legal and Political Factors
How It Works
Conclusion
Cited Sources

Stephen Saluga's Media and Technology Final Project

Video games have been a key part of my life for as long as I can remember. I was introduced to them through the Atari 2600 and playing games like "Pong" and "Pac Man". Things, however, changed with the release of the Nintendo Entertainment System (NES). My brother and I were soon engulfed in everything and anything Nintendo-related. We subscribed to Nintendo Power so we were always kept up-to-date on the company's newest products. Following NES, we stuck with the company by purchasing Super Nintendo (SNES), Nintendo 64 (N64), Game Boy Advance (GBA), and their most recent home console system, Nintendo Gamecube. Although Nintendo as been a large portion of my gaming life, our household as had other systems including Sega Game Gear and Microsoft XBox. I've played online Flash games, Atari Lynx, Neo Geo, Jaguar 64, plenty of arcades, and of course experienced much of the calculator gaming hype back in high school. Despite my experiences with video games, I have never been a big fan of Sony's products. I like what I've played, but never enough to go and out purchase one of their systems. One thing I have always enjoyed and would one day hope to own, is an arcade machine. Granted, some old school arcades don't have the graphical abilities that some of today's home consoles do but my brother, my cousin, and I would make almost a weekly trip to Sports World with our grandmother and play arcades for hours on end. Whenever my brother and I went on vacation with our family, we always got an extra kick when we would find out that the hotel had an arcade room. Hell, I'm 22 years old and I still love seeing the sight of an arcade machine. One time, my friends and I were playing "Halo" over the internet and we got into a bit of an argument with some younger kids after the match was played. They didn't see why 20-something year old college students should be still playing video games. We laughed it off cause we all know our love for the games and that we'll be playing them till the day we die.

Stephen Saluga's Media and Technology Final Project